| 000 | 01719 a2200361 4500 | ||
|---|---|---|---|
| 001 | 76486 | ||
| 999 |
_c76486 _d17288 |
||
| 003 | TR-AnTOB | ||
| 005 | 20200701121230.0 | ||
| 008 | 110207s2006 nyu b 001 0 d | ||
| 010 | _a2005051677 | ||
| 020 | _a0387241965 (alk. paper) | ||
| 020 | _a0387284524 (e-book) | ||
| 040 |
_aDLC _cDLC _dOrLoB-B |
||
| 041 | _aeng | ||
| 042 | _apcc | ||
| 050 |
_aT385 _b.S2434 2006 |
||
| 090 | _aT385 .S2434 2006 | ||
| 100 |
_aSalomon, D., _q(David) _959824 |
||
| 245 | 0 |
_aCurves and surfaces for computer graphics / _cDavid Salomon. |
|
| 264 | 1 |
_aNew York : _bSpringer, _c2006. |
|
| 300 |
_axvi, 460 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 520 | _a"Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics." "This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference."--BOOK JACKET. | ||
| 650 | 7 |
_aMatematiksel modeller _2etuturkob _923765 |
|
| 650 | 0 |
_aMathematical models _923766 |
|
| 650 |
_aComputer graphics _9741 |
||
| 650 |
_aBilgisayar grafikleri _928527 |
||
| 856 |
_uhttp://www.loc.gov/catdir/enhancements/fy0824/2005051677-t.html _3Table of contents |
||
| 902 | _a0031538 | ||
| 903 | _aMerkez Kütüphane | ||
| 945 | _aöö,CS | ||
| 942 | _cBK | ||