| 000 | 01416 a2200337 4500 | ||
|---|---|---|---|
| 001 | 73361 | ||
| 999 |
_c73361 _d18587 |
||
| 003 | TR-AnTOB | ||
| 005 | 20230704085227.0 | ||
| 008 | 110207s2008 nju 001 0 d | ||
| 020 | _a0321334876 | ||
| 020 | _a9780321334879 | ||
| 035 | _a(OCoLC)60696009 | ||
| 040 |
_aOCL _cOCL _dOCLCQ _dOCLCG |
||
| 041 | _aeng | ||
| 050 |
_aQA76.73.C153 _bM49 2008 |
||
| 090 | _aQA76.73.C153 M49 2008 | ||
| 100 | 1 |
_aMeyers, Scott, _q(Scott Douglas) _951158 |
|
| 245 | 0 |
_aEffective C++ : _b55 specific ways to improve your programs and designs / _cScott Meyers. |
|
| 250 | _a3rd ed. | ||
| 264 | 1 |
_aUpper Saddle River NJ : _bAddison-Wesley, _cc2008. |
|
| 300 |
_axx, 297 p. ; _c24 cm. |
||
| 490 | 0 | _aAddison-Wesley professional computing series. | |
| 500 | _aIncludes index. | ||
| 505 | _aCh 1. Accustoming Yourself to C++ -- Ch 2. Constructors, Destroctors, and Assignment Operators -- Ch 3. Resource Management -- Ch 4. Designs and Declarations -- Ch 5. Implementations -- Ch 6. Inheritance and Object-Oriented Design -- Ch 7. Templates and Generic Programming -- Ch 8. Customizing new and delete -- Ch 9. Miscellany -- Appendix A: Beyond Effective C++ -- Appendix B: Item Mappings Between Second and Third Editions | ||
| 650 |
_aC++ (Computer program language) _91404 |
||
| 650 |
_aC++ (Bilgisayar program dili) _942243 |
||
| 902 | _a0027706 | ||
| 903 | _aMerkez Kütüphane | ||
| 945 | _aMC, CS | ||
| 942 | _cBK | ||