| 000 | 02697 a2200265 4500 | ||
|---|---|---|---|
| 001 | 66378 | ||
| 999 |
_c66378 _d17755 |
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| 003 | TR-AnTOB | ||
| 005 | 20190408214441.0 | ||
| 008 | 070731s2005 enk eng | ||
| 020 | _a0262182408 | ||
| 041 | _aeng | ||
| 050 |
_aGV1469.15 _b.H36 2005 |
||
| 090 | _aGV 1469.15 .H36 2005 | ||
| 100 |
_aRaessens, Joost _939086 |
||
| 245 | 0 |
_aHandbook of computer game studies / _cedited by Joost Raessens and Jeffrey Goldstein. |
|
| 264 | 1 |
_aCambridge, Mass. : _bMIT Press, _c2005 |
|
| 300 |
_axvii, 451 p. : _bill. ; _c29 cm. |
||
| 500 | _aIncludes bibliographical references and indexes. | ||
| 520 | _aSlots of fun, slots of trouble : an archaelogy of arcade gaming / Erkki Huhtamo -- The history of the video game / Steven Malliet, Gust de Meyer -- Future of games : mobile gaming / Justin Hall -- Game design and meaningful play / Katie Salen, Eric Zimmerman -- Click reading : screenwriting and screen-reading practices in film and multimedia fictions / Isabelle Raynauld -- Computer games and learning : digital game-based learning / Marc Prensky -- Cognitive effects of video games / Sandra L. Calvert -- Children's social behavior during video game play / Robyn M. Holmes, Anthony D. Pellegrini -- Psychological effects of video games / Barrie Gunter -- The therapeutic value of video games / Mark Griffiths -- Games, the new lively art / Henry Jenkins -- Genre and the video game / Mark J.P. Wolf -- The role of artificial intelligence in computer game genres / John E. Laird, Michael van Lent -- Games telling stories? / Jesper Juul -- Narrativity in computer games / Britta Neitzel -- The game of life : narrative and Ludic identity formation in computer games / Jos de Mul -- Computer games as evocative objects : from projective screens to relational artifacts / Sherry Turkle -- Gaming with grrls : looking for sheroes in computer games / Birgit Richard, Jutta Zaremba -- Gendered gaming in gendered space / Jo Bryce, Jason Rutter -- Serious play : playing with race in contemporary gaming culture / Anna Everett -- Simulation, history, and computer games / WIlliam Uricchio -- Violent video games / Jeffrey Goldstein -- Does video game addiction exist? / Mark Griffiths, Mark N.O. Davies -- Computer games as participatory media culture / Joost Raessens -- I am what I play : participation and reality as content / Jan-Willem Husiman, Hanne Marckmann -- Game reconstruction workshop : demolishing and evolving PC games and gamer culture / Anne-Marie Schleiner -- Renaissance now! The gamersA perspective / Douglas Rushkof. | ||
| 650 |
_aComputer games _zHandbooks, manuals, etc. _939087 |
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| 700 |
_aRaessens, Joost _939086 |
||
| 901 | _a0022541 | ||
| 902 | _amç | ||
| 942 | _cBK | ||