| 000 | 01143 a2200361 4500 | ||
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| 001 | 25492 | ||
| 999 |
_c25492 _d11785 |
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| 003 | TR-AnTOB | ||
| 005 | 20200608150521.0 | ||
| 008 | 110503s2004 caua 001 0 d | ||
| 015 |
_aGBA442462 _2bnb |
||
| 035 | _a56089097eo | ||
| 040 |
_aXIB _cXIB _dMHH _dUKM _dGZQ _dOCLCQ _dBAKER |
||
| 041 | _aeng | ||
| 050 | 0 |
_aQA76.76.C672 _bB68 2004 |
|
| 090 | _aQA76.76.C672 B68 2004 | ||
| 100 |
_aBourg, David M. _921323 |
||
| 245 | 0 |
_aAI for game developers / _cDavid M. Bourg and Glenn Seemann. |
|
| 264 | 1 |
_aSebastopol CA : _bO'Reilly, _cc2004. |
|
| 300 |
_axv, 373 p. : _bill. ; _c23 cm. |
||
| 500 | _aIncludes index. | ||
| 500 | _a"Creating intelligent behavior in games"--Cover | ||
| 650 | 0 |
_aComputer games _xProgramming _921325 |
|
| 650 | 0 |
_aVideo games _xDesign _921326 |
|
| 650 | 7 |
_aBilgisayar oyunları _xProgramlama _2etuturkob _921329 |
|
| 650 | 7 |
_aVideo oyunları _xTasarım _2etuturkob _921330 |
|
| 650 |
_aComputer animation _9202 |
||
| 650 |
_aBilgisayar animasyonu _96696 |
||
| 650 |
_aYapay zeka _921327 |
||
| 650 |
_aArtificial intelligence _91543 |
||
| 700 |
_aSeemann, Glenn _921324 |
||
| 902 | _a0013144 | ||
| 942 | _cBK | ||