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020 _a3030594750
024 7 _a10.1007/978-3-030-59475-6
_2doi
035 _a(CKB)5100000000044197
035 _a(MiAaPQ)EBC6768747
035 _a(Au-PeEL)EBL6768747
035 _a(OCoLC)1277507991
035 _a(PPN)258299789
035 _a(DE-He213)978-3-030-59475-6
035 _a(EXLCZ)995100000000044197
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
041 0 _aeng
050 1 4 _aNX260
_b.A785 2021
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
090 _aNX260
_b.A785 2021EBK
245 1 0 _aArtificial Intelligence and the Arts :
_bComputational Creativity, Artistic Behavior, and Tools for Creatives /
_cedited by Penousal Machado, Juan Romero, Gary Greenfield.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _a1 online resource (383 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aComputational Synthesis and Creative Systems,
_x2509-6583
505 0 _aPart I, Visual Arts -- Artificial Life and Artifcial Intelligence Advances in the Visual Arts -- Aesthetics, Artificial Intelligence, and Search-Based Art -- Applicability of Convolutional Neural Network Artistic Style Transfer Algorithms -- Part II, Music -- Artificial Musical Intelligence: Computational Creativity in a Closed Cognitive World -- Evolutionary Music, Deep Learning and Conceptual Blending: Enhancing User Involvement in Generative Music Systems -- Representation Learning for the Arts: A Case Study Using Variational Autoencoders for Drum Loops -- Part III, 3D -- Case Studies in Computer Graphics and AI -- Setting the Stage for 3D Compositing with Machine Learning -- Part IV, Other Art Forms -- Computational Models of Narrative Creativity -- Learning from Responses to Automated Videogame Design -- Artificial Intelligence for Designing Games -- Part V, Artistic Perspectives -- Bees Select Flowers, Humans Select Images: New Designs for Open-Ended Interactive Evolutionary Computation Inspiredby Pollination Ecology -- Breaking the Black Box: Procedural Reading, Creation of Meaning, and Closure in Computational Artworks -- Organism-Machine Hybrids.
520 _aEmotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
650 0 _aArtificial intelligence.
650 0 _aArt
_xStudy and teaching.
_993243
650 0 _aArts.
_926094
650 0 _aComputational intelligence.
_928979
650 0 _aDigital humanities.
650 1 4 _aArtificial Intelligence.
650 2 4 _aCreativity and Arts Education.
650 2 4 _aArts.
_926094
650 2 4 _aComputational Intelligence.
_928979
650 2 4 _aDigital Humanities.
650 7 _aArts
_2thub
_926094
650 7 _aIntel·ligència artificial
_2thub
650 7 _aProcessament de dades
_2thub
655 7 _aElectronic books
_2local
_92032
700 1 _aRomero, Juan
_q(Juan Jesús),
_eauthor
700 1 _aMachado, Penousal,
_eeditor
700 1 _aGreenfield, Gary,
_eauthor
776 0 8 _z3-030-59474-2
830 0 _aComputational Synthesis and Creative Systems,
_x2509-6583
856 4 0 _3Springerlink
_uhttps://link.springer.com/book/10.1007/978-3-030-59475-6
_zOnline access link to the resource
942 _2lcc
_cEBK
999 _c200467734
_d85946