000 01785cam a22003617a 4500
001 16573638
003 TR-AnTOB
005 20260219145210.0
008 101209s2011 ne a b 001 0 eng d
010 _a 2010942642
_z 2011281953
020 _a9780240814711
_cpaperback
020 _a0240814711
_cpaperback
040 _aBTCTA
_cBTCTA
_dTR-AnTOB
_beng
_erda
041 _aeng
050 0 0 _aT385
_b.C52 2011
090 _aT385
_b.C52 2011
100 1 _aChopine, Ami
_eauthor
_9152624
245 1 0 _a3D art essentials :
_bthe fundamentals of 3D modeling, texturing, and animation /
_cAmi Chopine.
264 1 _aAmsterdam ;
_aBoston :
_bElsevier/Focal Press,
_c2011.
300 _axiii, 274 pages :
_billustrations ;
_c24 cm
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _a"Geek At Play Studio"--Cover.
504 _aBIBINDX
505 0 _aA history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
520 _aLooks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
650 0 _aComputer graphics
_9741
650 0 _aComputer animation
_9202
650 0 _aThree-dimensional display systems
_980
942 _2lcc
_cBK
999 _c200427764
_d45688