| 000 | 02588cam a2200349 a 4500 | ||
|---|---|---|---|
| 001 | 200427452 | ||
| 003 | TR-AnTOB | ||
| 005 | 20260306152121.0 | ||
| 008 | 100216s2010 enka b 001 0 eng | ||
| 020 | _a9781845204273 | ||
| 040 |
_aDLC _cDLC _dYDX _dBWK _dCDX _dYDXCP _dBWX _dGZM _dLHU _dBDX _dDLC _dTR-AnTOB _beng _erda |
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| 041 | _aeng | ||
| 050 | 0 | 0 |
_aNK1505 _b.B67 2010 |
| 090 |
_aNK1505 _b.B67 2010 |
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| 100 | 1 |
_aBoradkar, Prasad _eauthor _9152826 |
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| 245 | 1 | 0 |
_aDesigning things : _ba critical introduction to the culture of objects / _cPrasad Boradkar. |
| 250 | _aEnglish ed. | ||
| 264 | 1 |
_aNew York : _bBerg, _c2010. |
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| 300 |
_aix, 326 pages : _billustrations ; _c25 cm |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aBIBINDX | ||
| 505 | 0 | _aTheorizing things: disciplinary diversity in thinking about objects -- Valued possessions: the worth of things -- Making things: labor in production -- Producing things: a history of systems of manufacture -- Beautiful things: the aesthetics of surfaces -- The greed imperative: user needs in product design -- Planned obsolescence: unsustainable consumption -- Objects as signs: what do things mean? -- The obsession of possession: fetish objects. | |
| 520 | _a"When and why did the turntable morph from playback device to musical instrument? Why have mobile phones evolved changeable skins? How many meanings can one attach to such mundane things as tennis balls? The answers to such questions illustrate this provocative book, which examines the cultural meanings of things and the role of designers in their design and production. Designing Things provides the reader with a map of the rapidly changing field of design studies, a subject which now draws on a diverse range of theories and methodologies - from philosophy and visual culture, to anthropology and material culture, to media and cultural studies.With clear explanations of key concepts - such as form language, planned obsolescence, object fetishism, product semantics, consumer value and user needs - overviews of theoretical foundations and case studies of historical and contemporary objects, Designing Things looks behind-the-scenes and beneath-the-surface at some of our most familiar and iconic objects."--pub. website. | ||
| 650 | 0 |
_aDesign _xPhilosophy _9144243 |
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| 650 | 0 |
_aDesign _xSocial aspects _9125314 |
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| 650 | 0 |
_aConsumer goods _xSocial aspects _933682 |
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| 650 | 0 |
_aConsumer goods _xPsychological aspects _933682 |
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| 942 |
_2lcc _cBK |
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| 999 |
_c200427452 _d45376 |
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