| 000 | 01456cam a2200337Ia 4500 | ||
|---|---|---|---|
| 001 | 769545785 | ||
| 003 | TR-AnTOB | ||
| 005 | 20240731162642.0 | ||
| 007 | ta | ||
| 008 | 170803s2012 inua e 001 0 eng d | ||
| 020 | _a9781118147481 (pbk.) | ||
| 040 |
_aTR-AnTOB _beng _erda _cUKMGB _dTR-AnTOB |
||
| 041 | 0 | _aeng | |
| 050 |
_aTR897.7 _b.B42 2012 |
||
| 090 |
_aTR897.7 _b.B42 2012 |
||
| 100 | 1 | _aBeane, Andy. | |
| 245 | 1 | 0 |
_a3D animation essentials / _cAndy Beane. |
| 264 | 1 |
_aIndianapolis, Ind. : _bWiley, _c2012. |
|
| 264 | 4 | _c©2012 | |
| 300 |
_axvi, 336 pages : _bcolor illustrations ; _c24 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia _bn |
||
| 338 |
_avolume _2rdacarrier _bnc |
||
| 490 | 0 | _aSerious skills | |
| 505 | 0 | _a3D animation overview -- Getting to know the production pipeline -- Understanding digital imaging and video -- Exploring animation, story, and pre-visualization -- Understanding modeling and texturing -- Rigging and animation -- Understanding visual effects, lighting, and rendering -- Hardware and software tools of the trade -- Industry trends -- Appendix A: Answers to review questions -- Appendix B: Gaining insight into 3D animation education -- Appendix C: Learning from industry pros -- Index. | |
| 650 | 0 |
_aComputer animation. _9202 |
|
| 650 | 0 |
_aComputer graphics. _9741 |
|
| 650 | 0 |
_aThree-dimensional display systems. _980 |
|
| 942 |
_2lcc _cBK |
||
| 999 |
_c200427071 _d44995 |
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