| 000 | 01504 a2200277 4500 | ||
|---|---|---|---|
| 001 | 200130743 | ||
| 999 |
_c200130743 _d31814 |
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| 003 | TR-AnTOB | ||
| 005 | 20191108151520.0 | ||
| 008 | 131027s2010 ne 001 0 | ||
| 020 | _a012375030X (alk. paper) | ||
| 020 | _a9780123750303 (alk. paper) | ||
| 040 |
_aDLC _dTR-AnTOB |
||
| 041 | _aeng | ||
| 050 | 0 | 0 |
_aQA76.9.U83 _bJ64 2010 |
| 090 | _aQA76.9.U83 J64 2010 | ||
| 100 | 1 |
_aJohnson, Jeff _993839 |
|
| 245 | 1 | 0 |
_aDesigning with the mind in mind : _bsimple guide to understanding user interface design rules / _cJeff Johnson. |
| 264 | 1 |
_aAmsterdam ; _aBoston : _bMorgan Kaufmann Publishers/Elsevier, _cc2010. |
|
| 300 |
_axiv, 186 pages : _billustration (some col.), col. maps ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 179-182) and index. | ||
| 505 | _aWe perceive what we expect -- our vision is optimized to see structure -- we seek and use visual structure -- reading ,s unnatural -- our colour vision is limited -- our peripheral vision is poor -- our attention is limited; our memory is imperfect -- limits on attention, shape, thought and action -- recognition is easy; recall is hard -- learning from experience and performing learned actions are easy; problem solving and calculation are hard -- many factors affect learning -- we have time requirements. | ||
| 650 | 0 |
_aGraphical user interfaces (Computer systems) _921465 |
|
| 650 | 0 |
_aGrafiksel kullanıcı arabirimleri (Bilgisayar sistemleri) _921464 |
|
| 942 | _cBK | ||