| 000 | 01980 a2200289 4500 | ||
|---|---|---|---|
| 001 | 200130660 | ||
| 650 | 0 |
_993499 _aMaddi kültür |
|
| 650 | 0 |
_95652 _aMaterial culture |
|
| 999 |
_c200130660 _d30565 |
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| 003 | TR-AnTOB | ||
| 005 | 20190408220700.0 | ||
| 020 | _a9781598744118 (pbk. : alk. paper) | ||
| 020 | _a9781598744101 (hardcover : alk. paper) | ||
| 040 | _aTR-AnTOB | ||
| 041 | _aeng | ||
| 050 | 0 | 0 |
_aGN406 _b.B473 2009 |
| 090 | _aGN406 .B473 2009 | ||
| 100 | 1 |
_aBerger, Arthur Asa _993496 |
|
| 245 | 1 | 0 |
_aWhat objects mean : _ban introduction to material culture / _cArthur Asa Berger. |
| 264 | 1 |
_aWalnut Creek, Calif. : _bLeft Coast Press, _cc2009. |
|
| 300 |
_a248 p. : _bill., map ; _c23 cm. |
||
| 504 | _aIncludes bibliographical references (p. 223-232) and index. | ||
| 505 | 0 | _aPart I: Theoretical approaches to material culture. Chapter 1. Making sense of material culture -- Chapter 2 A Freudian psychoanalytic approach -- Chapter 3. Semiotic approaches to material culture -- Chapter 4. Sociological analysis of material culture -- Chapter 5. Economic theory, Marxism, and material culture -- Chapter 6. Cultural theory and material culture -- Chapter 7. Archaeological theory and material culture -- Part II. Applications. 8. Authenticity -- 9. Context -- 10. Exchange -- 11. Style -- 12. Technology -- 13. Globalization -- 14. Gender -- 15. Identity -- 16. Transformation -- 17. Reality -- 18. Religion -- 19. Shape -- 20. Representation -- Part III. Material culture games. The artifacts inventory game -- The time capsule game -- Disciplinary perspectives on objects -- The grid-group theory and objects game -- The objects and personal identity game -- The signifying objects game -- Disciplinary writing exercise -- The analyzing artifact advertisements game -- The id/ego/superego objects game -- The functions of objects game. | |
| 650 | 0 |
_aMaddi kültür _xFelsefe _993497 |
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| 650 | 0 |
_aMaterial culture _xPhilosophy _993498 |
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| 942 | _cBK | ||