Chopine, Ami

3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine. - xiii, 274 pages : illustrations ; 24 cm

"Geek At Play Studio"--Cover.

Includes bibliographical references and index.

A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.

Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.

9780240814711 paperback 0240814711 paperback

2010942642


Computer graphics
Computer animation
Three-dimensional display systems

T385 / .C52 2011