AI for game developers / David M. Bourg and Glenn Seemann.
Language: İngilizce Publisher: Sebastopol CA : O'Reilly, c2004Description: xv, 373 p. : ill. ; 23 cmSubject(s): LOC classification:- QA76.76.C672 B68 2004
| Item type | Current library | Home library | Collection | Call number | Vol info | Copy number | Status | Date due | Barcode | |
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Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | QA76.76.C672 B68 2004 (Browse shelf(Opens below)) | 1 | 1 | Available | 0013144 |
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| QA76.76.C65 C66 2007 Compilers : principles, techniques, & tools / | QA76.76.C65 C675 2004 Engineering a compiler / | QA76.76.C65 M8 1997 Advanced compiler design and implementation / | QA76.76.C672 B68 2004 AI for game developers / | QA76.76.C672 C74 2004 Advanced Java game programming / | QA76.76.C672 M676 2003 Sams teach yourself game programming in 24 hours / | QA76.76.C672 M676 2003 Sams teach yourself game programming in 24 hours / |
Includes index.
"Creating intelligent behavior in games"--Cover
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