Designing connected products : UX for the consumer Internet of things / Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui.
Material type:
TextLanguage: İngilizce Publisher: Sebastopol : O'Reilly, 2015Description: xxviii, 694 pages : illustrations (chiefly color) ; 23 cmContent type: - text
- unmediated
- volume
- 9781449372569
- QA76.9.U83 R67 2015
| Item type | Current library | Home library | Collection | Call number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|
Book
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Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | QA76.9.U83 R67 2015 (Browse shelf(Opens below)) | Available | 0055238 |
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| QA76.9.U83 E23 1994 User interface design / | QA76.9.U83 H37 2012 The UX Book : Process and guidelines for ensuring a quality user experience / | QA76.9.U83 J64 2010 Designing with the mind in mind : | QA76.9.U83 R67 2015 Designing connected products : UX for the consumer Internet of things / | QA76.9.U83 S24 2009 Designing gestural interfaces / | QA76.9.U83 U58 2012 A project guide to UX design : for user experience designers in the field or in the making / | QA76.9.V35 L657 2005 Herkes için Oracle Database 10g / |
What's different about user experience design for the internet of things? -- Things : the technology of connected devices -- Networks : the technology of connectivity -- Case study 1: Proteus Digital Health : the connected pill -- Product/service definition and strategy -- Understanding people and context -- Translating research into product definitions -- Case study 2: Little Kelham : connected home -- Embedded device design -- Interface and interaction design -- Case study 3: Ford SYNC 3 : connected car -- Cross-device interactions and interusability -- Interoperability -- Case study 4: LOOP : connected pelvic floor exerciser -- Responsible IoT design -- Supporting key interactions -- Case study 5: BRCK : rugged portable WiFi hotspot -- Designing with data -- Iterative design : prototyping and learning -- Designing complex, interconnected products and services.
Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.
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