MARC details
| 000 -LEADER |
| fixed length control field |
02233 a2200325 4500 |
| 001 - CONTROL NUMBER |
| control field |
72706 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
TR-AnTOB |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20200608150521.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
020515s2003 inua 000 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2002106906 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
067232461X |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Transcribing agency |
DLC |
| Modifying agency |
DLC |
| 041 ## - LANGUAGE CODE |
| Language code of text/sound track or separate title |
İngilizce |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.76.C672 |
| Item number |
M676 2003 |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
QA76.76.C672 M676 2003 |
| 100 ## - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Morrison, Michael, |
| Dates associated with a name |
1970- |
| 9 (RLIN) |
31235 |
| 245 #0 - TITLE STATEMENT |
| Title |
Sams teach yourself game programming in 24 hours / |
| Statement of responsibility, etc. |
Michael Morrison. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Indianapolis, Ind. : |
| Name of producer, publisher, distributor, manufacturer |
Sams Pub., |
| Date of production, publication, distribution, manufacture, or copyright notice |
c2003. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xv, 488 p. : |
| Other physical details |
ill. ; |
| Dimensions |
24 cm. + |
| Accompanying material |
1 CD-ROM (4 3/4in.) |
| 500 ## - GENERAL NOTE |
| General note |
"Starter kit, CD-ROM includes Borland C++ builder 5.5 compiler and command line tools; Borland C++ builder 6 enterprise trial edition"--Cover. |
| 505 ## - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Introduction-- |
| Title |
Quiz Answers-- |
| -- |
Index-- |
| -- |
Pt.I. Getting Started-- |
| -- |
Pt. II.Interacting with Game Players-- |
| -- |
Pt. III.Animating Games with Sprites-- |
| -- |
Pt.IV.Making Noise with Sound and Music-- |
| -- |
Pt. V.Taking Animation to the Next Level-- |
| -- |
Pt. VI.Adding Brains to Your Games-- |
| -- |
Pt. VII.Spicing up Your Games-- |
| -- |
Pt. VIII.Appendixes-- |
| -- |
Selecting a Game Development Tool-- |
| -- |
Learning the Basics of Game Creation-- |
| -- |
A Windows Game Programming Primer-- |
| -- |
Creating an Engine for Games-- |
| -- |
Learning to Draw Basic Graphics-- |
| -- |
Drawing Graphical Images-- |
| -- |
Controlling Games with the Keyboard and Mouse-- |
| -- |
Improving Input with Joysticks-- |
| -- |
Example Game: Brainiac-- |
| -- |
A Crash Course in Game Animation-- |
| -- |
Making Things Move with Sprites-- |
| -- |
Managing a World of Sprites-- |
| -- |
Example Game: Henway-- |
| -- |
Getting Acquainted with Digital Sound and Music-- |
| -- |
Playing Wave Sounds-- |
| -- |
Playing MIDI Music-- |
| -- |
Example Game: Battle Office-- |
| -- |
Animating the Appearance of Sprites-- |
| -- |
Creating Backgrounds for Your Sprites-- |
| -- |
Example Game: Meteor Defense-- |
| -- |
Teaching Games to Think-- |
| -- |
Example Game: Space Out-- |
| -- |
Adding Pizzazz to Your Game with a Splash Screen-- |
| -- |
Showing Off Your Game with Demo Mode-- |
| -- |
Keeping Track of High Scores |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer games |
| General subdivision |
Programming |
| 9 (RLIN) |
21325 |
|
| Topical term or geographic name entry element |
Bilgisayar oyunları |
| General subdivision |
Programlama |
| Source of heading or term |
etuturkob |
| 9 (RLIN) |
21329 |
| 902 ## - LOCAL DATA ELEMENT B, LDB (RLIN) |
| a |
0026741 |
| 903 ## - LOCAL DATA ELEMENT C, LDC (RLIN) |
| a |
Merkez Kütüphane |
| 945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
| a |
BS |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Koha item type |
Book |